

Waiting for the events to finish to get Weapons Emitter Overdrive.DPRM, the biggest conundrum, do I spend 1b on that 20 sec activation (cost vs reward). I already have 3 Tac Boff on the ship, so I got quite a lot of extra ensign slots. What else can I put on there as a replacement? Ensign powers are mostly quite useless and this happens to be something that could benefit from the torpedoes shooting.Theoretically speaking, that should be the most promising area especially paired with 24 of 47, Terran Task force core. I've just started experimenting OSS III, trying to get use to it, especially havng to use eng team when OSS effect takes the weapon offline.Sorry, already using it, I completely forgot to mention it.I'll give that a try and see if there's a noticeable difference. so it's loss of PT boosted Terran Task Force beam vs a CSV boosted dual heavy cannon. I did study a few parses and noticed a few of them using that cannon in the beam build.Radiant detonation matrix/Auxiliary power config offenseīaul lobi console, Bioneural, Tackyokinetic, Swarm Processor, Delphic lobi console, Assimilated module, 4 Locator, 1 Exploiter, Lorca Console

Tachyokinetic, Weaponized helical torsion Tactical - Hangar Weaponary, Projectile Crit Damage, Energy Crit Damage, Accuracy, the rest of the Frenzied family.Īssimilated Module, Reinforced armament, Swarm Processor, Bioneural Skill Tree - the usual one that everyone goes forĮngineering - Battery Experise, Max Hull Capacity ISE runs usually finish under 2 min so, 1b EC for 20 second use.a little steep but I'll decide after weighing up the pros and cons.Įdit 1: all gears are Epic and in the optimal modifiers (or as close to it as possible) DOMINO I will continue to try to get from Phoenix boxes and DPRM I can get any time if it's an absolute must. The NX best run had recursive shearing and not much of any other temporal powers. I usually stick to vanilla aux to batt builds and maybe the occasional Intel power here and there and 500k runs were all based off that. Subsequent optimal runs are still around the 500k mark with sub optimal runs around 450-500k. Both builds and ships all got me 500K but that's as far as I'm able to go. I assume there would be more to all of this if I started playing with MW abilities but I've only started trying out with them and have limited knowledge.Ĭurrently, I'm flying the Dhailkina and the Legend Temporal NX, using Phaser and Ba'ul AP builds. I've upgraded just about all I could think of and have run out of ideas. But the overall goal is trying to hit that magic number.
STAR TREK ONLINE DPS BEAM BAOT 2018 HOW TO
I'm wanting to see if any space wizards can take a look at my current build and give me ideas on how to hit the 600k mark without any super nannies, or even a small bump in DPS would be fine too. I had a big template all done up and then I found out the post came out a complete mess, so this is a redo. Thanks: /u/dangersandwich for the CSS & /u/thecipher for the logo/header image.

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